About Me

I'm a digital artist with a background in graphics engineering with interests in look development and lighting. My journey as an artist has taken me from experimental games, installations and performances to visual art currently. I have worked professionally as a graphics engineer and technical artist helping create immersive AR/VR experiences. I've been involved in all aspects of 3D pipeline from layout, asset creation, lighting, optimization with both offline renderers like Arnold and with real-time workflows in Unity and Unreal Engine 4. I've also worked in the interactive art space for the past eight years making games, installations and performances involving CG elements showcased at different events across the world.

Works Exhibited and Performed

Looking Glass | 2023

Networks in the Anthropocene | 2016

AnimalNet | 2016

Vocal Graffiti Troupe | 2016

Trialogue | 2016

Glitch Sculptures | 2016

VOICES | 2016

Perfect World | 2016

Horizons | 2016

Strangelands | 2016

Music in the Age of Digital Surveillance | 2015

Embodying the Panopticon | 2015

Playful Mesh | 2015

The Pervasive Rhizome: Data Tracking Edition | 2015

Play/Work | 2015

Skype Heartbreak Show | 2015

Synchron Showdown | 2015

Bullet Soul Hacker | 2015

Beautiful/Ugly | 2015

Agency? | 2015

Select Critical Writing

Crime Zone (Arcade Review)

Kentucky Route Zero's Musical Centerpiece and the Power of Choice (Paste)

An Open Field (Unwinnable)

Questioning the 3D Printing Revolution (Model View Culture)

Namaste Inc. (The New Inquiry)

Talks and Publications

Algorithmic fairness preprint based on Nash Welfare Product | 2018

Radical/Networks | 2016

Extending Play 3: Temporalities of Play | 2016

AMAZE Berlin | 2016

Journal of Games Criticism | 2016

Radical/Networks | 2015

Extending Play | 2015

First Person Scholar | 2014-15

Casual Connect Asia | 2014

Curation and Organizing

Derivative Weird Games: A Temporary Collection of Referenced Works | 2016

SPF8: An International altgames Exhibition | 2015

Different Games Conference | 2015 and 2016

Selected Press

Motherboard VICE feature on Agency?

Huffington Post on Radical/Networks projects

Kill Screen interview on Agency?

Ars Technica/Wired UK interview on Exist

Kill Screen feature on Skype Heartbreak Show