Synchron Showdown

dancing battle on a light projected colored floor involving teams of two navigating trust through non-verbal communication

One player acts as the physical piece on the chessboard, role-playing and improvising, while the other player controls their movement by directing the light projection of their team’s color through a keyboard. While the player role-playing as a battle piece has to dodge squares with mines, at the same time the digital player has to guide them away from randomizing traps which only they can see on their screen.

All aspects
    Software Used
Come Out & Play Festival, DUMBO