meta-simulation and critical commentary of military entertainment in form of an interactive installation

Arranged as an interactive installation, participants can freely move around embodying the Developer who modifies a critical first-person shooter videogame in real-time while it’s being interacted by a Player. Their combined performance is evaluated by the rest of the audience who play Critics whose ratings alters the Developer’s range of powers, and thus the game and the nature of the installation. Amid this the Player embodies and performs the procedures through which military- entertainment complex perpetuates through videogame conventions.

All Aspects
    Software Used
Unity, Processing, TouchDesigner, Max/MSP, OpenGL(HLSL)
  • A MAZE Berlin, April 2016
  • Brooklyn Experimental Media Center, May 2016
  • People Powered @BHQFU, May 2016
    • Date